Kevin
Lyle is the President of PolitiCraft, Inc., and Rachel Lyle is the
Director. The mission
of PolitiCraft, Inc is to transform traditional civics learning by developing
students’ social-emotional skills, literacy skills, systems thinking tools, and
design learning mindsets, while fostering improved communication, civil
discourse and real-world civic engagement both locally and nationally.
PolitiCraft is a narrative-based ACTION CIVICS card game that guides students
through varying levels of civic engagement. Through game play, students are
guided by the cards to craft narratives based upon a student selected civic issue,
informing them of the multiple pathways available to achieve real change in
their school and community, while fostering greater civic participation
nationwide. http://www.politicraft.org/
1. How
and/or when did you get you hooked on history?
I
got hooked on history at an early age, starting first with an interest in
aviation and then aerospace. From the Wright Brothers, to Lindbergh, to
the Mercury astronauts, I devoured whatever I could find at the public
library. Growing up through the missions to the moon, Skylab and the
Space Shuttle, I was an avid collector of books and magazines documenting these
events, knowing they would be “history” someday. Some of those items even
came in handy when my two daughters were in school. I then developed an
interest in politics and our political system, fed by the Watergate scandal in
my early teens. One of my favorite photos, and the one my family laughs
at the most, is my smiling as 13-year-old behind Walter Cronkite on the steps
of the Supreme Court on the day the verdict they ruled on the Nixon tapes.
2. What role does history play or
has it played in your personal life?
As a
Political Science major in college, history was a basic component of the
curriculum. It fostered a curiosity about why things happen, where the
answer virtually always lies in an understanding of the what happened in the
past. That curiosity is even stronger today, as putting events into
perspective now, as things change so rapidly and seismically, seems more
important than ever.
3. How is/How was history a part
of your professional life/career?
My
career has spanned a number different fields, with both the earliest and most
recent ventures touching the most on history. Working in journalism in my
twenties, and on PolitiCraft over the past 5 years, history was always a piece
of the puzzle.
4. Why is studying/knowing
history important?
Understanding
the people and events that preceded us is, in my opinion, the only way we can
successfully navigate today. We certainly learn from mistakes, but we
also learn from all the successes, the people, the events and the beliefs of
what has already happened.
5. What is your favorite period
or aspect of history to learn about and why?
If
it is not clear by now, politics and political events are my greatest
interests, specifically American history. I’ve wondered many times where
I would go if I was given the chance to travel back in time and observe first
hand historical events. Would it be the first Constitutional Convention,
the Lincoln White House, FDR during World War II, the missing 18.5 minutes on
the Watergate tapes or anyone of hundreds of other moments that have sparked my
interest over the years? I would love to have to make that decision.
6. What is PolitiCraft?
PolitiCraft
is a non-partisan action civics card game which was created in partnership with
the National Council for the Social Studies (NCSS), nationally recognized Civics teacher, Mary Ellen
Daneels, as well as business and thought
leaders in the fields of social-emotional learning, communication and civil
discourse. The goal of the game, in which the students/players choose a real
world issue that they care about and use the card game to guide them through
various levels of civic engagement, is to inform players of the multiple
pathways available to them to make real change in their community. The game has
been officially endorsed by NCSS.
7. How can PolitiCraft change civics and government
education?
The top priority in the game’s development was to
identify and integrate key tools for engaging in civil discourse including, but
not limited to: collaboration, active listening, negotiating, compromising, and
building partnerships. NCSS and their C3 Framework, which emphasizes the
acquisition and application of knowledge to prepare students for college,
career, and civic life, helped ensure that the game would meet school standards
and be a real tool for learning in the classroom. The result was PolitiCraft, a
fun, interesting, challenging, and inspiring game with original artwork by a
Los Angeles artist.
In addition, a comprehensive set of game resources has
been released on the PolitiCraft website (www.PolitiCraft.org). Additional game materials, original curriculum,
instructional videos, quizzes and other civics resources can all be found on
the newly updated site. A PolitiCraft user forum has also been built for all
teachers and players of the game to come together and discuss the game, trade
classroom ideas, and ask questions.
PolitiCraft
Inc., a registered 501c3 organization, has far reaching plans for the game. Net
proceeds from the organization will be helping achieve the goal of providing
the game free of charge to any schools/districts that lack the resources to
purchase it, while at the same time developing new versions for different
levels (starting with a middle school version), and organizing community events
which will bring together students and community leaders to play through the
game around an issue that needs to be discussed. Ultimately, the nonprofit
wants to transform traditional civics learning and build a new generation of
engaged citizens.
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